About IML

Our group focuses on exploring new ways for interacting with digital media including images, videos, animations, and games based on the state-of-the-art research in Computer Graphics, Human-Computer Interaction, and Mixed Reality. We are particularly interested in building metaverses in which a large number of users can share the same virtual environment and interact with each other in a synchronized manner. We currently focus on providing the users with intuitive editors for building their own metaverse environments, as well as with immersive terminals for participating in such environments with other users in virtual reality.


20 Gwangwun-ro, Kwangwoon University Saebit Building #613
Nowon-gu, Seoul, South Korea 01897

Research Areas

Synthesis and control of coordinated motions

It has been a challenging research topic in computer graphics and robotics to plan the motions of multiple entities such that they can collaborate with each other to achieve meaningful objectives. Increasing the number of entities generally leads to the rapid growth of the possibilities of combining their motions, and thus makes it hard to find a plausible combination efficiently. With the help of motion planning and machine learning algorithms, we aim at developing practical methods for automatically synthesizing and interactively controlling the coordinated motions of dozens of animated characters or physical robots.

Design and fabrication of complicated systems

The recent popularization of 3D printing, IoT, and open source software/hardware platforms allows even non-experts to build complicated systems consisting of mechanical, electronic, and computational parts. However, beginners often have difficulties in designing such a system in which hundreds and thousands of parts need to be fitted together in both logically and physically correct ways. We believe that semi-automated approaches based on both interactive techniques and optimization algorithms will be able to facilitate the design of complicated systems and to significantly lower the barrier to personal manufacturing.

Gamification of STEM learning

Studying science, technology, engineering, and mathematics is often difficult and boring for not a few persons. A lot of concepts in those fields are usually presented in abstract forms, such as equations, graphs, and symbolic diagrams. It is hard to figure out how such abstract representations can be applied to specific real-world situations. We are interested in creating educational games in which the STEM concepts are visualized and simulated in intuitive ways. We expect that interacting with such visually represented concepts as well as competing with other players will make learning in STEM easier and more enjoyable.

Research Funding

Our group has been funded by the following government research projects.

  • Full-body Motion Estimation and Synthesis for Immersive Interaction in VR
    • NRF (한국연구재단)
    • June 2021 - February 2024
  • Programmable Metaverse for Remote Learning in Virtual Reality (link)
    • RAPA (전파진흥협회)
    • May 2021 - December 2023
  • Technologies for Immersive Building and Simulation of Algorithm-Encoded Virtual Worlds
    • NRF (한국연구재단)
    • June 2018 - May 2021
  • Deformable Roadmaps for Free and Comfortable Locomotion in Virtual Reality
    • MSS (중소벤처기업부)
    • November 2016 - October 2017
  • Interactive Techniques for Combinatorial Composition of Multiple Dynamic Entities
    • NRF (한국연구재단)
    • November 2015 - October 2018
  • Gesture-Based Control and Animation Synthesis for 3D Avatars
    • NRF (한국연구재단)
    • March 2010 - February 2013